Sunday, July 26, 2009

Realization

So I think I've come up with a good plan to tackle Zbrush. I'm going to break down the pieces individually. This will make sure that I can make the high poly model...well high poly. 3D Studio doesn't seem to like polys that much. So if I break it down in pieces then put it back together, hopefully everything will work out. GO TEAM!

Sunday, July 19, 2009

UV DONE

STOP!!!!

Texture Time.




Wednesday, July 15, 2009

Unwrapping

I'm starting the unwrapping process. I'm very scared of what it may be like in the end. So far things are coming along pretty smoothly. I think my final texture size will be a 2048 x 2048 texture. Hopefully I can get this thing unwrapped by the end of the day.

Saturday, July 11, 2009

1 Quick Update

Stage 7:

More Stages

Stage 5:



Stage 6:


It's coming along nicely I believe. I'm supposed to be done modeling by Thursday. I think I can do it. I need to work on the left side (or right depending on which way you're looking at it). Then a little touch to the back. Should be doable. And bonus! I might hit my original guess of only 3000 polys. One can only hope. This model is just over 1900 polys.

Tuesday, July 7, 2009

Stages

Here are some of the different stages of the boiler so far.

Stage 2:

Stage 3:


Stage 4:

This is where I am now. The current poly count is 1250. In my opinion I think I'm on track to finish the model on time within 4000 polys.

Friday, July 3, 2009

Still Going

The boiler is coming along nicely. Unfortunately I left the file at school. This means no picture for you today. The poly count is a bit lower than I thought right now. However, I think it may end up being higher in the end. I was going for 3000 polygons, but now I'm shooting for around 5000. Go Team!