Monday, August 10, 2009

Unreal

I started putting stuff in Unreal for my capstone project. This includes the boiler. It has the default texture on it right now. Take a look:





Friday, August 7, 2009

Sad Times

So I've come to a sad realization...

My unwrap is not good. Sad times.

I didn't really consider what was going to need a lot of normal mapping. I was just kind of unwrapping. Everything seemed fine. I'm used to unwrapping for just texture. I think that this unwrap would work for just texture. But all the little details in it for normal mapping are not coming out.

I'm thinking of laying out the UVs again. Sigh. This will take time. It will put me further behind.

Just an update.

Tuesday, August 4, 2009

Coming along

So stuff is happening. This stuff may be good things. I've successfully taken apart pieces of the boiler and made them higher poly. Then I took those pieces and combined the normal maps. I'm behind schedule though. It sucks. It took way to long to figure out this process. I really didn't expect that. However, I did learn a lot along the way. I guess in the end that's what really matters.

So....here's the start of my high poly boiler:



Sunday, July 26, 2009

Realization

So I think I've come up with a good plan to tackle Zbrush. I'm going to break down the pieces individually. This will make sure that I can make the high poly model...well high poly. 3D Studio doesn't seem to like polys that much. So if I break it down in pieces then put it back together, hopefully everything will work out. GO TEAM!

Sunday, July 19, 2009

UV DONE

STOP!!!!

Texture Time.




Wednesday, July 15, 2009

Unwrapping

I'm starting the unwrapping process. I'm very scared of what it may be like in the end. So far things are coming along pretty smoothly. I think my final texture size will be a 2048 x 2048 texture. Hopefully I can get this thing unwrapped by the end of the day.

Saturday, July 11, 2009