Saturday, January 17, 2009

Mechanic Designer

There, that's me. Kevin Arnold, 1968, the summer before junior high school. And I don't mind saying I was a pretty fair little athlete.


1. What is your mechanic that you intend to create? Diagrams and charts if necessary to explain this idea.

The mechanic that I would like to create would be telekinesis. Telekinesis is the movement of objects by scientifically inexplicable means, as by the exercise of an occult power. The game would focus on solving puzzles using your telekinetic powers. When the player starts they will only be able to pick up small items. As the player progresses their telekinetic power will too. They will soon be able to pick up bigger things. The more you use the power the more weight your telekinetic powers can handle.



2. What’s the theory behind why it is fun?

Who wouldn’t want telekinetic powers?
I think looking at puzzles in a different way will be what makes this game fun. An example of a puzzle the player might have to solve would be opening a door. In order to open this door the player must find objects that weigh enough to keep the button down. Another puzzle may be finding a way to get to an unreachable area. In order to accomplish this, the player must move objects over to the area to help boost them up.

3. What research have you done in to this mechanic? (If you were to make a game, what is your competition? What might you have to research in the real world?)

I’ll have to research basic physics properties to see if I can apply it. I’ll also have to assign weight properties to every item. This means I’ll have to look into how heavy various things are. A game that is similar to this would be Second Sight. That would be my competition. They not only have telekinetic powers, but they also have various mental powers. This would be considered if I were to make this into a full game. For now, however, I would like to focus on a small puzzle solving game.

4. What technology will you be using to prototype your mechanic?

I would like to use the Torque Game Engine and TorqueScript.


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